A live loop sampler, sequencer and effects box for the PS Vita.
Operating instructions · read before use
Sixteen pads hold WAV loops. Six play at once, on six layers, locked to one beat clock. A layer's position is the clock modulo its loop length, so layers never drift. Effects run per layer or on everything. A slice sequencer re-arranges any loop on the grid. Every move you make can be recorded as a take and played back, on the beat, from the kit file.
vitaminb.vpk to the Vita and install it with VitaShell.VITAMINB folder to ux0:data, so loops sit at
ux0:data/VITAMINB/loops/*.wav. Your own WAVs go in the same folder; subfolders show as banks.Three packages exist: full (the 200 breaks plus the cartridge banks), lite (24 loops), and demo (six finished kits with their recorded performances: load one on KITS, press START).
x2 doubles a half-length source.The pad count is 4, 8 or 16: tap it on PLAY or SAMPLE. The project tempo lives on CONFIG (60–200 BPM); changing it re-bakes every pad. The PLAY tempo vari-speeds around it, 40–240.
PATT is a grid: six layers by steps, a pad per cell, - for none. Tap a cell for the
next pad, drag vertically to dial one directly, hold to clear. Tap a step's head to select it:
LENGTH (AUTO, or 4–64 beats) and REPEATS (×1–×4) sit in the strip below. A step lasts its length
times its repeats; shorter pads loop inside it, a longer pad carries across consecutive steps that
hold it. Every layer changes on the exact beat.
Three banks of XY pads on FX; the PLAY page mirrors any one of them.
| bank | pads | axes |
|---|---|---|
| CLASSIC | CUT/RES, ENV, CRUSH/TREM, SWEEP | the per-layer chain: filter cutoff and resonance; envelope decay and filter-follow; bit crush and tremolo; a filter LFO |
| SPACE | DELAY, REVERB, PITCH, FLANGER | delay time (1/16 to a beat, clocked) and feedback; room size and send; semitones (−12…+12) and mix; sweep length and depth |
| GRAIN | FREEZE, SCRATCH, RESO, SHAPER | grain length (2–200 ms) and pitch; scratch position and speed (always sprung); comb note (C1–C7) and feedback; transient attack and body |
CHOP is a sixteenth-step slice sequencer on its own page. Each loop divides into 8 or 16 slices;
each of the sixteen cells names the slice the FX ON layers jump to on that sixteenth. A rest
(-) puts them back on the beat. Tap a cell to cycle it. CLEAR, RAMP (slices in order),
DROP (backwards) and RANDOM fill the grid. Repeated cells on one slice make a roll. Cells can be
changed while it plays. The same loop becomes a new arrangement, live.
A take records the performance as events on the beat clock, into the kit: pads, buttons, XY moves, sliders, chop cells, pattern edits.
ux0:data/VITAMINB/loops/ | your WAVs; folders are banks |
kits.dat | the kits, in the DS format; a breaks-ds card's kits load here and back |
kits2.dat | the Vita sidecar: pads 9–16, beats, modes, pattern, levels |
takes_NN.dat | each kit slot's takes |
set2.dat | the device settings, themes included |
| touch | everything on screen; two fingers on two XY pads, chords of pads |
| circle cross triangle square L R | the assigned effects (CONFIG) |
| triangle+square | tape wow |
| d-pad | re-arrange on PLAY; moves the focus ring on every other page (circle presses, held it nudges values) |
| START | transport |
| SELECT held | MIDI reconnect |
| START+SELECT+L+R held | quit |
VITAMIN B, the daily breaks supplement, for PS Vita. HOBBYCHOP.COM
48 kHz, six layers, 16 pads. Fonts: IBM Plex (OFL). Not evaluated by anyone. Contains no actual vitamins.